Lessness by toy
Lessness by toy
pen tray 2025
Creating a minimum opportunity for enjoyment
A toy is not a tool designed to entertain people. It creates opportunities for people to find ways to entertain themselves. This is the difference between being provided with entertainment and playing with a toy.
Lessness by toy is a tray designed to provide the bare minimum of inspiration for enjoyment. During breaks at work, when you have a few spare moments in your day, or when you need a break, simply move the items on the tray aside and place the included ball on the edge.
The ball will then slowly roll back to its original spot.
In an era where entertainment is easily accessible via smartphones, I hope this will encourage people to recognize the importance of finding ways to entertain themselves.
最低限の楽しむきっかけをつくる
玩具は人を楽しませる道具ではない。人が自分を楽しませるためにする工夫のきっかけをつくる道具である。
そこが、娯楽を提供してもらうか、玩具で遊ぶかの違いだ。
Lessness by toy は、最低限の楽しむためのきっかけを意図したトレイだ。
仕事の合間や暮らしの中で少し時間を持て余す時や息抜きが必要な時、一度トレイ上の物をどけて付属の球を端に置く。
すると、球はゆっくりと転がり元の場所へ帰る。
スマホを通して簡単に娯楽が手に入る時代だからこそ、自分が自分を楽しませる工夫の大切さにも目を向けてもらうことを期待する。
楽しむきっかけの提供を最低限にするとしたら…
What if we minimize the opportunities that toys provide for enjoyment to the bare minimum?
prototypes